Overhaul Update - Dictated by Speaker Guy!
Unstable Load » Devlog
Hey! Speaker guy here!
Jerem heard all your feedback and agrees immensely with all of it! There are now many changes and additions - mechanical, audio & visual!
Mechanical
- New Enemies! The dreaded "Treaded Hands"! These fellas will descend the top two layers of the stage, pushing the cage along with them! They have more health than those other nasty tread-bots so you'll have to change your tactics if you intend on getting as far as wave 10.
- Reload rework! The reload is at a static, reasonable duration now - not to mention it is now incredibly clear when you are out of bullets, reloading and have completed a reload! More on that below~
- Pace overhaul! The enemies' random spawn timer, spawn duration and health multipliers have been adjusted to better acclimate newer players to the platforming genre and to also assure that weathered gamers' heartrates increase after that 7th wave! And all without taking away a bunch of platforms like before! Haha.
- Shop Rework! All prices have been significantly reduced and the shop now has more opacity, making it easier to see where you're placing all those SPICY SPICEEEERS! Speaking of which, spicers are twice as powerful! Just between you and me; I heard that Jerem likes to see how far he can get by spending all of his points each round on the skip wave option! What a try-hard! Am I right?
- Level Redesign! With the hopes of teaching dynamically without telling, the level has been setup in such a way that the player should not only feel they understand everything quicker but also feel they have more options than before. Jerem said something about advanced balancing and rewarding ricochets but Jerem says a lot of stuff, you know?
- A third way to fire! You can remember holding down F to say F to those robots right!? Of course you can! Well now you can hold down LMB too! And on top of that there's no inaccuracy to this new form of fire!
Audio
- The reload now has a very clear progression sound, along with a distinctly different and satisfying completion sound, both of which match the new reload animation really well!
- 2 new remixes of the original song have been added! A simpler remix with several effect layers and a more complicated, far more ALARMING track... what could this be for!?
- The cage now emits cries for help as it's being pushed! Better not let it fall down, we know we're in trouble when we hear that CRAAASH!
- If you're out of ammunition you'll know straight away! One click and BWOMP - your ears will tell you the rest!
Visual
- Bullets are now incredibly easy to see! Not only that but the casings come out when you shoot - you know, like they ought to, right?
- Boring fixes to several sprites have been applied! Including but not limited to the dash and m-me!? Oh Jerem! How thoughtful!
- Several changes have happened to the background but the more interesting parts are some new sprites along with a couple extra fixes to make sure all layering runs sSILKY SMOOOoth!
- Finally, the last note! There's a new reload animation. For this I think it's better that we show and not tell. Once you see it you'll know what I mean.
Files
Unstable Load - Overhaul Update 17 MB
Oct 12, 2021
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Unstable Load
An LD49 Submission! Tower Defense meets Shooter Platformer!
Status | Released |
Author | Jerem |
Genre | Action, Platformer |
Tags | 2D, Ludum Dare, Ludum Dare 49, My First Game Jam, Singleplayer, Tower Defense, upgrades, Voice Acting |
More posts
- Akimbo UpdateOct 20, 2021
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